﻿5.0.7 RC3
	Added: Polish translation, thanks to Arcy
	Fixed: If a player won a knife fight and then the map changed before the following round_start was triggered, the script was experiencing the same lockup that previously occurred with kp_force
	Fixed: some more typos in the keep_weapons code

5.0.6 RC2
	Added: Russian translation, thanks to Cheburator259
	Fixed: A typo that prevented keep_weapons from returning primary and secondary weapons. Credit: freddukes
	Fixed: If teleport was enabled and a player killed his opponent during the 3-second countdown, players were still being slain at the beginning of the next round.
	Fixed: Players will now have their speed set to 1.0 for knife fights. A configuration option will be added after the release of 5.1.0 to allow this value to be set like health for the fight.


5.0.5 RC1
	Added: German translation, thanks to SebiTimeWaster
	Added: When fight time expires, the player with the lowest health will now be slain. This counts as a suicide, and therefore the highest health player does not actually "win" the fight.
	Fixed: @kp_force and no_vote will no longer prevent future knife fights.
	Fixed: @kp_force can no longer be used once a fight has already started (!!! - new line in strings.ini).
	Fixed: Players will now properly be slain when spawning during a knife fight.
	Fixed: Players should no longer sometimes be able to have a weapon during a fight.
	Fixed: KnifeP3N should no longer feel the need to attempt slaying players at the beginning of a round.
	Fixed: Resilience was being confused with keep_weapons. They will now both function properly and independent of each other.


5.0.4.1
	This release has every previous feature included except for slaying based on health left after fight time expires. Major focus will be shifted to fixing bugs and cleaning up the code.
	New:
		French translation, thanks to L'In20Cible
		Config moved to /cfg/knifep3n/knifep3n.cfg
		@kp_reload will allow you to reload knifep3n.cfg without reloading knifep3n
		lame_health added
		spoils of war (keep_weapons) added
		Players will no longer be able to spawn during a knife fight
	Fixed:
		Status should no longer ever be 0 while timer is not.
		T's and CT's will now have the proper beacon colors according to the config.


5.0.2.4
	This is now a beta release. With almost all features from KnifeP3N 4 already implemented, testing needs to be done to find any bugs, the config will be moved out of the script file, and the code needs cleaned up before an official 5.1.0 release.
	New
		Language support - not all strings in the ini are currently used
		Chat filter re-implemented
		kp_force and no_vote
		Chicken punishment
		Slap for use with teleport
	Fixed:
		Weapons are now removed when picked up during a fight
		Now only tries to use EST beacon if EST is running
	Changed:
		Health and Speed bonuses are now additive to be more friendly with other addons.


5.0.1.2
	Bot voting options
	Rewards (health, speed, and cash)
	Beacon (the script presently requires EST, but this will be fixed in the next version - if you do not have EST but still want to test, simply remove the line est.beacon(userid) - note that the visual beacon, as in KnifeP3N 4, requires EST)
	Sounds, including support for multiple sounds for ALL options (except multiple beacon sounds)
	Resilience - with this option on, the previous winner keeps his bonus until someone else wins
	Teleport - slap is not yet implemented with this